LOG 20: DYNAMIC STATS, BUG FIXES, SMALL UPDATE TO DEBUG MODE AND MORE COMMENTS
DYNAMIC STATS
The stats of all enemies are now connected to the boss counter which is the number of boss fights that have been fought during the current run so there is real progression and you dont just get stupidly overpowered
DEBUG MODE
I basically just added the boss to the debug mode nothing much
BUG FIXES
There was a glitch with the boss room being cut off because the randomly generated room was smaller than the boss room. I had to push a few things around and put every type of map generation (standard, debug, boss) into a switch statement to make it work properly
COMMENTS
I pretty much forgot most of the comments in the game so i started adding way more comments where they should be so the code is hopefully more intuitive to follow
NOTE
I think the next update will be pretty big so watch out when it finally drops!!!
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