LOG 19: NEW ENEMY TYPE: BOSS FIGHTS, BETTER DOOR LOGIC, NEW SPRITES
NEW ENEMY TYPE
Because i thought that the normal enemies would be too easy to beat down the run i added the main boss (the pointer which stole the star sprite from the address enemy) and he will always be fought every 5-10 rooms (im not sure on the number) . Currently his stats are static but i plan on making them dynamic based on the number of rooms you went through.
BOSS ROOM/BETTER DOOR LOGIC
The old door logic practically only worked with a normal room and needed the regular enemies to all be defeated. I tweaked it a little so it works with boss triggers/defeating the boss
NEW SPRITE(s)
As i said the boss got the star sprite because he is the true pointer so i gave the address an ampersand sprite (which is way more fitting btw). But i am not completely satisfied with the current ampersand sprite (i will maybe change it sometime)
NOTE
This time there werent really any bugs except during building the boss logic but they got fixed along the way. This time it actually went rather smoothly :)
Also ignore the absurd stats of the player
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