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1h 43m 42s logged

LOG 18: NEW ITEM AND BUG FIXES BUG FIXES BUG FIXES

NEW ITEM

DAMAGE POTION

I added a new item that can be used in the inventory during battle which deals (currently) 4 damage to the opponent. Its the rarest item in the game right now (i think 1 in 11). Because of the new item i had to make a bunch of code more modular in the inventory logic (a trend in my code). But overall this was the reimplementation that went the smoothest

BUG FIXES

BATTLE INPUT BUG

There was a bug in the battle screen that made the overall input very clunky and previously was only fixed by letting another bug happen but i fixed it by changing something in the switch statements of the battle logic

INVENTORY ACCESS AND SELECTION BUG

A bug that mainly happened because of the previous bug: When trying to access the inventory in battle the game automatically selected the first item and returned to battle and only after the second time accessing the inventory you could really use your items as you wished

INVENTORY SELECTION BUG

In the inventory itself a bug was caused by a lazy implementation which caused the display (not the real logic behind the inventory actually) to become very glitched out and very confusing. I just fixed this by fixing my old and bad implementation for a better more modular one (an overall trend in my code to be not that modular lol)

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