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10h 5m 8s logged

Been a long time since my last devlog, was busy with exams. I realised the blur detection wasn’t working properly, soo I’ll have to work on that. I also noticed it’s using a massive amount of memory for a relatively small render, so most of the time went to just testing how the blur detection actually detects a blur and the memory load, and watching activity monitor while rendering, so progress might seem slow. But I have plans to make the memory situation better by using a chunk system where only a small section loads and renders soo there’s less load on memory. Also, since I tested a bunch of renders from objects around my house and our car, taking the pictures was a massive pain, so I’ll work on MeshCam so I can take pictures automatically at a set interval. I also have plans to add video support tho I haven’t figured out anything for that.

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