Been a while since my last devlog, i’ve been busy with other things, but still managed to give some time to MeshTree. Last time I got Object Capture working with a very basic UI, just to see if the pipeline works or not, thankfully it did. Since then i’ve added a ton of features :
-Quality presets(Low,Medium,High,Max,Ultra)
-Cancel button
-Blurry/low res image detection
-3D model viewer
-Progress Bar
-.usdz export
-A bunch of UI tweaks (this one alone took a surprising amount of time)
Up next:MeshCam:-
I’m planning a companion app called MeshCam. The idea is it will capture photos at a user selected interval and log in motion data, all in a single file that the user can just airdrop to their mac and MeshTree, and use the motion sensor data for even higher quality models
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.