So far,
I have now completed the user account creation process for new users, and also added log-in capabilities for users that enter a pre-existing username into the game (uses .lower(
) when checking to minimise accidental account duplication accidents). 
I have also increased the csv function capabilities, with a new “check” and “get” branch, that supports checking an input to see if it exists in a specific column in any csv, as well as returning a row that has a matching column value that is inputted (is flexible and allows you to modify the input when the function is called to change the scope or target of the location and retrieval) 
A lot of my functions and processes for my game are now soft-coded, and are very versatile and malleable for different uses going forward with the project, which will continue to be a great benefit for both my coding experience and code readability!
Additionally, I have also begun to use ANSI escape sequences in my print statements so that I can utilise font styles.
Also,
really cool thing this! I found online a python function snippet that actually allowed you to replace your inputted text with hashes or any other character instantly as you type it, allowing me to recreate a sort of privacy guard when users are inputting their passwords to log-in! 🔥
Thanks for reading!

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