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2h 50m 56s logged

Initialisation of IDeK!

Hmm…
It is interesting how the mind works, you begin with one idea… and suddenly find yourself a hour later working on something completely different…

This has been me!

What began as a project to create a mod for the Steam game: “BongoCat” for a friend turned into a terminal python-based game project!

So far, I have started creating the introduction phase/stage of the game, beginning by asking for the user to enter a name, and then has some animations.

Initially I was just going to hardcode everything in, including the print statements, but then I thought: “Hey! Why not turn this mini project into a learning experience and try out writing function files that I can use throughout the project by softcoding them!”

And I did!

What Do I Have Right Now?

Aside from “main.py”, there are currently a few other notable files:

  1. “functions.py” - which holds the python functions that are used in main,
  2. “gen_pass.py” - Which was an AI generated python script to quickly generate 50 random “passwords” from merging a list of words, creating the file: “pass_list.csv”, and lastly,
  3. “user_pass.csv” - which serves as a temporary CSV file for storing some user data for the game.

Something Really Cool!

I ended up falling down into a little bit of a “rabbit-hole” sort of situation here. And spent some time working on expanding my main print function to include a really cool print effect that mimics a typewriter-animation.

To do this, I ended up using two nested “for i in range()”’s, and a function that runs “os.system(‘clear’)”.

The final product?

A softcoded function that can be parsed any string or line of text to display with that printing animation!

Really cool stuff ngl! And I shall continue to expand the content (hopefully I will actually have something for players to do by next dev-log, but tbh…

“I Don’t even Know” :wink-hole:

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