Devlog 02 - Expanding the Gameplay SystemsThe second update went from a bare-bones prototype to a more fleshed-out survival gameI added progression and level-up systems for the player, which let him upgrade his laser size, movement speed, collection radius, fire rate, max HP, and special attack cooldown.The game now has XP, levels, gems, particles, damage numbers, screen effects, and a proper HUD that displays the level, time, HP, and XP.The most important addition, however, was mobile support - the game now has a virtual joystick that appears on touchscreens and turns swipes into directional inputI also added synthesized sound effects for lasers, hits, gems, slashes, and explosions using the Web Audio API.The game now has a proper survival loop - the player gathers XP and resources, levels up, buys upgrades, and fights off hordes of enemies that get progressively stronger.This iteration marked the first true step away from the technical experimentation of the early prototype toward an actual game with content and depth.
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