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Devlog 01 — Building the Core Combat PrototypeThe first update was about getting the basic game loop working before adding complicated systems.I built the initial Bullet Haven Game as a Canvas-based space shooter. The player can move using WASD, aim toward the mouse, and automatically fire bullets. The game includes three basic enemy types — Swarmer, Basic, and Tank — each with different speed, size, and HP values.I also added sprite loading with fallback shapes, so the game can continue running even if the image assets are unavailable. Enemy spawning happens from outside the screen and enemies move toward the player.For combat feedback, I implemented bullet-enemy collision, particle effects when enemies are destroyed, score tracking, and screen shake. The rendering system draws bullets, particles, enemies, the player, and the score every frame.This update gave me the foundation: movement → shooting → enemies → collision → destruction → score → game loop.The main goal was not to make the game complete yet, but to prove that the core gameplay system worked.

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