stardance has been extended another month! the new deadline is october 31 :)

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7h 16m 40s logged

v0.10.0

There we go! The mod is technically functional and usable. All that’s left is getting other people to test it and adding a couple more things, like an update check, and that’s it (:

What’s changed:

  • Added a configuration file for the mod.
  • Added several features driven by settings from the configuration file.
  • Patched the new world creation menu to directly create a save in the new format.
  • Reorganized a good chunk of the code in the larger files (Utils.cs, VirtualFS.cs, SaveMenu.cs).

Progress so far:

  • ✅ VFS (Virtual File System).
  • ✅ Write the fake System.IO functions.
  • ✅ Write/Read the .msa (Mechanica Save Archive) file.
  • ✅ Intercepting the system functions.
  • ✅ Write the triggers that will fire the capture/emission of virtual files.
  • ✅ Add display/support for the new save format in the world selection menu.
  • ✅ Config file
  • ❌ [Optional] Fix non-blocking base-game load/save errors that clutter the console.
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