v0.10.0
There we go! The mod is technically functional and usable. All that’s left is getting other people to test it and adding a couple more things, like an update check, and that’s it (:
What’s changed:
- Added a configuration file for the mod.
- Added several features driven by settings from the configuration file.
- Patched the new world creation menu to directly create a save in the new format.
- Reorganized a good chunk of the code in the larger files (Utils.cs, VirtualFS.cs, SaveMenu.cs).
Progress so far:
- ✅ VFS (Virtual File System).
- ✅ Write the fake
System.IOfunctions. - ✅ Write/Read the
.msa(Mechanica Save Archive) file. - ✅ Intercepting the system functions.
- ✅ Write the triggers that will fire the capture/emission of virtual files.
- ✅ Add display/support for the new save format in the world selection menu.
- ✅ Config file
- ❌ [Optional] Fix non-blocking base-game load/save errors that clutter the console.
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