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27h 38m 5s logged

Devlog #6

After far more hours of debugging than I care to admit, I finally figured out why the springs didn’t launch the player when they walked through the spring. I eventually figured out it was an issue caused by how I was applying the upward momentum.

Main changes in this update:

  1. Updated graphics.
  2. Slightly improved the performance by condensing some logic code
  3. Added a new flying enemy.
  4. Added 5 new levels.
  5. Improved the previous 10 levels to make them more interesting.

Problems still needing to be fixed:

  1. The flying enemy is having graphical glitches with its charging animation.
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