Devlog #6
After far more hours of debugging than I care to admit, I finally figured out why the springs didn’t launch the player when they walked through the spring. I eventually figured out it was an issue caused by how I was applying the upward momentum.
Main changes in this update:
- Updated graphics.
- Slightly improved the performance by condensing some logic code
- Added a new flying enemy.
- Added 5 new levels.
- Improved the previous 10 levels to make them more interesting.
Problems still needing to be fixed:
- The flying enemy is having graphical glitches with its charging animation.
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