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15h 4m 31s logged

Devlog #5 for my simple 2D platformer

Since I started this project I feel like I have gotten so much better at Python and because of that, I’ve spent the last couple of days rewriting pretty much all of the core mechanics of the platformer. Pretty much all of the code that Gemini helped me develop and then improve over time I have now recoded and as a result, the program runs so much smoother.

Other changes:

  1. I fixed one bug where the player wouldn’t move with moving platforms, so now the player should (hopefully) move with the platform as well as be much less glitchy when mounting or dismounting it.

  2. I also added a few particles for when the player dashes and lands on objects.

I’m still trying to figure out why the player doesn’t get launched when they walk over the springs, hopefully I’ll have that figured out by my next devlog.

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