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9h 56m 49s logged

Devlog #10

I worked around 9h 56m into M.I.L.O. and finally got to the point where I could actually ship it.

A lot of today was debugging random stuff that I definitely did not expect.

One of the biggest problems was getting M.I.L.O. to actually understand files properly. At first, asking it to find or understand an HTML file would give pretty useless results or focus on the wrong thing.

So I worked on the file search + content analysis and made it understand what’s actually inside the file instead of just looking at the filename.

Now i can ask something like:

“find the code inside of youtube-script-generator.html”

and M.I.L.O. can actually read the file and explain what it contains.

I also got the rename system working properly, so M.I.L.O. can suggest a better filename and then rename the file after confirmation.

and I turned M.I.L.O. into an actual .exe.

So instead of having to run Python files and start the backend manually, I can ship a compiled executable.

That came with its own bugs though lol

The first build opened the UI but the backend wasn’t starting, which meant the app just showed “Failed to fetch”.

Had to debug the packaging, imports, and backend startup until I got it working much closer to an actual desktop app.

I also cleaned up the project, committed everything, and shipped it.

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