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9h 14m 45s logged

Completely overhauled how this game manages the player’s data.

The new system is designed to read the player’s previous data before writing in the player’s new data using UpdateAsync(). Additionally any changes that occur during gameplay are recorded separately.

When either the client or server needs access to the data, the old data and all the changes and “Stitched” together so that you get the most recent data the player has.

Since data is not exactly something I can screenshot or record, I made this flowchart that shows the components of the data system.

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