Procrastinating with design over function
Consistent chat UI
So today i made a consistent chat design for different parts of the server. Except admin tools those still need to get a makeover.
Queue upgrade
Furthermore I added a bit of UI for the queue to tell players how full the queue is and how long it will take to start.
I also made the queue wait for a few seconds before actually starting to give other players to join if the game can start but also works with more players.
terrain loading screen
This was such a paaaiinnn i didn’t find any documentation that is up to date. After some digging i found out the Minecraft client shows users the loading screen for change worlds if the dimension is changed NOT THE WORLD THE DIMENSION so i made a dimension… again a bit painful because docs are kinde not existing? But… i guess the source code is enough docs :).
The reason why i wanted a loading screen on client side when changing worlds is to hide some ugly chunk glitching that happens sometimes and hopefully not to confuse the client too much about in which world it actually now is.
In addition I had fun with dimension parameters and accidentally made a horror map.
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