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5h 20m 5s logged

APOPLEXY patch notes

The one where the universe itself was made anew.

New features

  • New PSX shader which I think looks quite nice!
  • Worse UI!

Updated

  • Engine switch from in-house to Unity 6.5
  • Tweaked animations (mostly shotgun)

I would say the game will soon be on complete feature parity with the Raylib version. A lot of the code was virtually the same, so this rewrite moved way quicker than I initially expected….

I already feel like I’m moving so much faster compared to my Raylib attempt.

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