APOPLEXY patch notes
The one where the universe itself was made anew.
New features
- New PSX shader which I think looks quite nice!
- Worse UI!
Updated
- Engine switch from in-house to Unity 6.5
- Tweaked animations (mostly shotgun)
I would say the game will soon be on complete feature parity with the Raylib version. A lot of the code was virtually the same, so this rewrite moved way quicker than I initially expected….
I already feel like I’m moving so much faster compared to my Raylib attempt.
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