IMPORTANT APOPLEXY ANNOUNCEMENT
Hello guys! I have come to a realization recently. That is the realization that using Raylib is holding me down.
I have been trying really hard to bring my vision to life for these hours I’ve been working on it, but it’s all just taking too long. And in the end, I keep reinventing the wheel and making something that already exists (and is better) in a game engine. I also have some other frustrations with Raylib and how the library limits programmers in some ways, which I won’t go in to in this post.
So, I will be porting the project to Unity! That is the tool I’m most comfortable with, and I hope it helps me to iterate faster and bring you guys some interesting gameplay soon.
Here are some screenshots from the last Raylib build. See you guys soon!
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