#1 Devlog
So originally I didn’t even plan to put this here, it was just me trying some different ideas. But now that I have spent over 20h and the design isn’t complete trash anymore, I should probably put this here as well. It is still far from complete and actually not that much code for 20h due to a million rewrites. Still, it has a working model for spells, permanents and various effects, so some basic cards can already work. What still needs a lot of work is how to cast a spell, but it is so freaking complicated. Also sorry for no image, but it is a lib and far from runnable, so yeah..
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