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6h 20m 6s logged

Devlog #19

Sorry for the random numbering before - i guess i suck at counting. Anyways, devlog.

Updated structures

Before, structures were just decoration and weren’t technically vanilla structures (kaupenjoe misled me). However, I managed to turn them into structure with help from OpenCode. I also added some new structues, like a castle (needs some works still), some new cathedrals, willowtree trunk, etc. I am adding some more custom armor, and I will make it cool with cool abilities.

Custom armor

My plan for custom armor includes:

  • Luminous armor (infinite night vision, light level control panel, more ideas to come),
  • Ash armor (fire-related abilities, ashwalker boots already exist)
  • Null armor (i have no idea on what to do for this, but it sounds cool)

Dragon fight

  • Improve the dragon fight so it has several new stages
  • Made it so that it spawns void wisps here and there
  • Added a bunch of new drops it gives, working on adding Dragon Wings (slow but give iron-chestplate armor level)

What’s next?

  • Add the custom armor and tools and weapons
  • Finish the dragon fight so it is exceptional
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