Devlog #19
Sorry for the random numbering before - i guess i suck at counting. Anyways, devlog.
Updated structures
Before, structures were just decoration and weren’t technically vanilla structures (kaupenjoe misled me). However, I managed to turn them into structure with help from OpenCode. I also added some new structues, like a castle (needs some works still), some new cathedrals, willowtree trunk, etc. I am adding some more custom armor, and I will make it cool with cool abilities.
Custom armor
My plan for custom armor includes:
- Luminous armor (infinite night vision, light level control panel, more ideas to come),
- Ash armor (fire-related abilities, ashwalker boots already exist)
- Null armor (i have no idea on what to do for this, but it sounds cool)
Dragon fight
- Improve the dragon fight so it has several new stages
- Made it so that it spawns void wisps here and there
- Added a bunch of new drops it gives, working on adding Dragon Wings (slow but give iron-chestplate armor level)
What’s next?
- Add the custom armor and tools and weapons
- Finish the dragon fight so it is exceptional
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