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10h 21m 9s logged

Devlog 11hey guys.some pretty large changes were added.I’ve been working on a big stability and polish pass over the whole mod, fixing a bunch of long-standing issues from the brutal audit and making the realm feel a lot more solid.Updates:- Guidebook clarity: The guidebook was pretty blurry in the inventory, so I fixed the item model to use an integer scale with no rotation, and reworked the screen to draw all the text with shadows. It reads crisp at any GUI scale now, and I added a bunch of new pages - field notes on the ruins, a crafting reference, and notes on the resonance system.- Structure stability: Ruins, spires, and archives used to check support at the origin column’s height, which meant they could float over dips or clip into rises on sloped terrain. I switched all three landmark features to per-column support checks, so each column is sampled at its own surface height. They sit on real ground now.- Far chunk writes: The landmark builders were writing blocks into chunks outside the generating region, which triggered “setBlock in a far chunk” warnings and risked corrupting already-saved chunks. I added a write gate to StructurePlacement that refuses any write outside the generating 3x3 region, so the warnings are gone and the footprints still fit fine.- Resonance system: The Resonance attachment was dead code - it had get and add helpers but nothing ever called them. I built a ResonanceSystem that grants resonance when you defeat Endesium mobs, with tier notices when you cross thresholds. It’s wired into the mod now and persists per player.- Texture fixes: void_gravel.png was 15x16 instead of 16x16, which made it shimmer. I wrote a script that pads any non-power-of-two texture up to the next power of two by repeating edge pixels, and swept the whole texture tree so nothing else can regress.- Verification tooling: I added audit_verify.py, a read-only script that checks every audit fix is present in the source tree, plus a guidebook-specific verifier. It exits non-zero on failure so I can run it in CI or before every release.## Whats next?- Resonance recipes: Now that the resonance system is wired, I want to gate some of the later recipes on resonance tiers so progression through the realm actually matters.- Landmark system: The hand-authored structures work, but I’m thinking about moving the big-footprint ones over to the vanilla Structure system so they get proper bounding-box arbitration instead of the write gate.- More guidebook content: The book is a lot better now, but I want to add an interactive region map and maybe a bestiary section before the next devlog.

Also some roti buns i had while coding :P

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