DEVLOG 007
I worked on the CAD model for the wedge design of the camera mount. I struggled to figure out how to use the stl file given by the original creator of the camera mount, but I still managed to my own planes in onshape and do some sketches and extrusions and craft out the 40 degree angle for my latitude. I also added in four small hooks that will embed themselves into the wood when tightened, eliminating any chances of it spinning around and breaking a camera. I will print this with many extra walls, maybe nearly 7 to 6 walls, and then add my screw in very tightly, as it will dig into the plastic quite deeply and strongly. Also, since the whole bottom post is attached to this wedge in one piece, it eliminates the need for any additional screws than before, and also gets rid of any motion in the bottom system, allowing the user to spin the top frame that has the tightening screw to any possible angle for safe adjustment of the camera angles. I also moved up the position to allow even more camera freedom, as well as balancing out the CG more, since the camera is the heaviest part of the whole tracker setup.
Next time, I will make this CAD model parametric, so it can adjust to any angle the user wants. I will also try to fully complete another huge section of the coding, sending the position feedback and constantly updating that and storing it, as well as the tracking speed permanent saves using the esp32 preferences library, to store it permanently. I also hope to finish up the code, specifically the HTML site, and by that I mean completely wrap up the details and comment through every part of the code, and eliminate any unnecessary parts to prepare it to be made public. I will assign full CSS to each HTML object and text, so that on all devices it looks seamless.
Finally then, to continue to wrap up this project, I will finish the GitHub page, write the assembly and code instructions, and then do some rigorous final accuracy and periodic error testing, really pushing it to the limit of what focal length and how long exposures it can get.
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