The Nebula Platformer serves as the flagship gameplay experience of the project, combining exploration, precise platforming, and hazard evasion. Building a fully functional, responsive side-scrolling platformer entirely through procedural drawing routines and custom 2D vector math presented a fascinating engineering challenge.We programmed custom movement physics complete with velocity smoothing, acceleration curves, gravity application, and reliable ground detection handled via is_on_ground(). The player ship responds intuitively to traditional keyboard inputs—such as A and D or the Left and Right Arrow keys for lateral momentum—while Space, W, and Up Arrow govern vertical jumps. To keep the action centered and provide players with adequate foresight, a smooth camera tracking algorithm was implemented:camera_x=clamp(player.x−350.0,0.0,goal_x−W+100)This calculation anchors the viewport fluidly to the player’s progression as they traverse massive stage lengths spanning up to 9500 pixels on hard difficulty.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.