Added the first enemy! Still deciding a name but it’s SUPER easy to deal with bc it’s literally the first enemy. Hit detection now works (though the player taking damage is rly buggy rn and I gotta fix it) and I still have to do a death animation/sequence and whatnot. I’m thinking of having an impact frame so the game freezes for a split second upon hit, hollow knight style!
Comments 2
I like how the eye thing looks towards you
thanks chicken
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