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3h 25m 47s logged

Devlog #4:

You can now actually win the game! I wrote a function that scans all the possible ways to win on every face, with amounts to 6x8=48 possible combinations. So there’s a chance that you rotate a face of the cube, and win or lose instantly due to the face you rotated to already having like 2 in a row.

Now, I just need to make the GUI, not sure how I’m even going to implement it. I know 2 of the options are Raylib and SDL2, but I honestly have no idea which one to pick.

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