Devlog #3:
I made the cube turning mechanic. Although I have made programs like this before (like my CubeTrainer), I struggled a lot with making the code, especially the Z function, and the two functions that depend on it, L and R. This was entirely human error and typos though, and not really like intellectually challenging.
So I added the ability to turn the cube finally. Most of the main features of the game are done now, I just need a GUI, main menu, bot, and… lowkey ran out of ideas so yeah.
To be very honest, my experiences with GUIs in C++ is limited to drawing a single dot in sdl2, and that took me 3 hours to do. And I lowkey cannot find any tutorials on SDL2 that can satisfy my attention span. I am very much someone that learns by doing, and most SDL2 tutorials I found just tell me to copy and paste code word for word.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.