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4h 40m 27s logged

8-25-26

I almost got a heart attack when my godot crashed, but luckily i was able to somehow reload the changes i made from the disk or smth.

I added a new maze room (look at image) its got these columns and is twice as large as my previous largest room. I think i prefer these large rooms to my older more straightforward rooms, because it feels more expansive, and like you’re actually exploring a massive forgotten dungeon.

I still plan to change the between room trigger from a Area3D enter to an interaction using the “e” button, the same way the first door works.But i haven’t gotten around to doing it yet. Also my health doesn’t reset properly when you respawn, so you end up at 0 health, while alive, after respawning.

I also am planning a system for the game lore, after every bossfight, once you go through the door there, it will fade to one letter. I won’t spoil the story i have, but every bossfight will have one letter at the end that connects to a larger overarching story.

I updated the save system so you can exit from the pause menu, the continue button works properly, and the save system works like this:

  • Save at every new room entry
    bruh i feel like there is more too it but its rly just that.

Thanks for reading this! Leave a suggestion to help me out :D

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Comments 2

@somebodyouknow

so beautiful!!!

@Cassetu

@somebodyouknow thanks! :D