After heavy testing of the summon command I came to the conclusion that I failed it. So I thought how could I make local variables stay local and not be global? so I decided to add VarAccess an identifier resolution. I then tested again just to see it fail AGAIN. SO I I thought okay why is it failing so went ahead and added in debug prints in the rust code to see what was happening and I found it parent_locals was getting popped but local_vars never got restored so summon wasn’t working because there was nothing it could summon. and before summon I added in maps and recursion but that was a very smooth workflow.
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