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8h 32m 21s logged

-updated passcode barrier to react if the correct answer is inputted
-edited the formatting of the application passcode window
-updated soda duck interaction
-added a receive/decline soda action
-added a reminder to recycle the soda can when done
-added aluminum recycling Wikipedia to post-soda-interaction interaction
-changed interaction with studious duck to include soda task
-added secret hint window, given by studious duck
-secret hint window is only accessible after giving studious duck the soda
-changed “reparier” job to “engineer” job
-changed water-carrying-duck interaction
-implemented a function to add a delay before alert() so that alert() interactions aren’t as in-your-face
-added a transition message for entering new area
-added a conclusion message to inform user that the new update is not yet finished

I did a bit of researching on water pollution and coal mining to make sure the context for this made sense, and I also spent a while trying to figure out how to give the user the hint on how to unlock the application portal without making it too easy or too difficult. I’ve finally finished part 1 of the Spaceship realm, though! :3

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