Final stretch!
-added leafduck quest (task)
-added icon-selection change (app becomes circular when clicked) to puzzle and leaf task
-coded the “locked door” to become functional
-locked door will now open if you have solved all the puzzles
-updated README to have clearer instructions and a story
silly mistake I found funny: I spent a long time trying to figure out why the leaf duck wasn’t updating its leafsolve variable, and then I realized I had put == instead of = :’)
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