Ok, so I actually lied when I said the game was done. I still have a lot of balancing to do, and with this have come some other major changes.
- Particle System: I added a particle system (unfortunately they go very fast and I wasn’t able to capture it). This was originally because the effect overlay colors looked really bad. Now, particles with rise up from the enemy with an effect and then fade out over time. I then figured out that I could actually make the overlay color draw correctly by using the RGBA multiplication blending method. It still looks way cooler now.
- Balancing: Many towers have been nerfed, especially the cannon. I am fortunate to have people that can playtest my game. It’s definitely gotten much harder. I’m still working on it, though. The point now is that the balancing of the towers and when the player unlocks them has lead me to the mechanic of unlocking one tower per map. Thus, I have created 3 more maps because there are 7 towers in total. I might have to make a final one for the flamethrower to be used. I’ve spent A LOT of time balancing since last devlog, and I think it shows lol.
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