stardance has been extended another month! the new deadline is october 31 :)

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6h 25m 56s logged

There’s been a lot of progress, I think. The game is pretty much done at this point. What’s left is just to balance the game.

  • Renamed Ground Zero to Magic Forest: Magic Forest sounds like a much cooler name that fits the theme of the game, so I just renamed it.
  • Data Saving: I finally got around to saving the data when closing. I just made a function that closed the game and then saved the data, and then any pathway that exits the game just calls that function.
  • Save and quit: I added a save and quit feature to the pause menu. I am now tracking a state inside the pause menu GUI manager. There is first a save and quit option, and then that leads to a second menu that warns the player and asks them to confirm their choice. There is also an X button in the main menu that straight up quotes the game, too.
  • Archipelago: I made a new map, the Archipelago. This follows a thin strip of land on which the enemies walk. I actually had to rework how the map system worked, adding an option to draw the ground on top or below the blocked layer. I also had to add an extra check on the logic for determining if a player can place a tower.
  • Flamethrower: I added a new flamethrower tower. As of right now, it has the same stats as the cannon. I am going to be balancing the whole thing soon. This is going to be the final tower I think.
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