stardance has been extended another month! the new deadline is october 31 :)

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6h 24m 54s logged

I’ve been kind of behind again, but I think I’ve made some cool stuff.

  • Tower shop is now an official mechanic. I just remembered I need to set the default shards back to 0, but it’s fully working now.
  • Main menu: I ended up setting the background of it to a stone wall, which to be honest is just taken from the tower shop background. I was wasting too much time on drawing.
  • Map selector music: I finally got some music for the map selector. It’s some public domain guitar music like the tower shop, but different. I think it sounds pretty nice.
  • Victory & defeat scene revamp: I revamped the victory and defeat scenes. Now, they show a banner in the center of the screen and the amount of shards the player receives. A defeat will get 1/2 of the shards reward, to allow them to actually improve.
  • 3x speed setting: While waiting for the enemies to get to the end so I could test the defeated scene, I got tired and decided to add a new 3x speed button. I ended up refactoring the whole thing but now the code is much cleaner.
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