Turns out, rendering isometric grids is pretty hard! I followed a tutorial by DaFluffyPotato on isometric rendering which let me understand the drawing part, but there are going to be some issues with the grid system in the future. I had an issue in which the grid wouldn’t draw half of itself, and it was because it was drawing everything to the right of the top tile outside it. I got it to work by multiplying the grid width by 2 and then adding an offset, but it’s kind of a band-aid and I want to research more into how to actually solve it. I did actually draw the sprites myself, though, and I have a grass block that looks really nice but that’ll be for later.
Comments 2
isometric is always a pain T - T
@Cassetu fr 😭
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