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2h 59m 31s logged

Got something really nice working: Instancing!! Basically now, when you want to start the scene up, you just call Scene::new() and then if you want to load a model into memory, just use load_model_into_memory() and you can stamp that out without reloading the model from the disc each time. Plus I added dedicated scale/transform functions that you just call on a specific model’s id (like for the first truck I loaded, I moved and scaled it with its id of 0). Basically loading models and transforming them is near effortless. Dynamic transforms next and then probably rigging!

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