Got a ton done towards an actual engine!! Added more model formats (glb files) and the ability to load more than one at a time! Also, textures have been introduced so if you look closely you can actually see the truck has a duramax engine label (boo! cummins is better). Shadows have been improved even more, although this screenshot doesn’t really show it too much. Next thing I have to add is dynamic vertices at runtime, which will allow me to actually change geometry without restarting the engine, and then after that, model rigs! There are a couple validation errors still (so a potential memory leak), but they only appear every couple of times the program is ran, and I really couldn’t find it, so thats a later problem.
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