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3h 46m 26s logged

Got some stuff done with the engine. Improved lighting with smooth normals and stuff. Also I added atmospheric scattering from one of my other shaders. Currently, the model that is loaded (although it may look not the greatest, I don’t have textures setup yet) has 8.5 million triangles and 16 million vertices. In 1440p, everything is currently running 1300 fps, with the majority of the hit coming from the scatterer as without it its a bit closer to 2300 fps.

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