Did tons of changes to the design and continued procrastinating my devlogs. I realized the whole dog clutch thing was too cooked with that little space because it means less space between the bearings for the perpendicular cam. It was also better to change the angle of the linear cam to 45 degrees, and doing so gave me more space. I finished up the dog clutch stuff. I also spent some time cadding the perpendicular cam, and I ended up spending a couple of hours learning surface modeling in Onshape (it was super hard to get it to work). I also put tons of time into thinking about a better way to power the cam: having a whole separate gear is messy, so I wanted to keep it coaxial on the output shaft, but it turns out there isn’t enough space. Hopefully I can switch to this in a V3. I’m also saving elliptical gears for a V3 cuz I have to get this done by outpost. I just need to do some final touches and a full assembly check before I can start building.
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