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3h 23m 21s logged

Fluffernaut, the first (and second) “MediaMonster,” is here! I added and tweaked many aesthetic customization options. Also displays energy level (0-100) correlating with monster appearance — intent is that number decreases as screen time increases.

The spikes took a few tries. I started by duplicating one spike around the monster, but it looked too artificial. So, I randomized the size and angle of each one.

However, the random function would run and change the monster’s appearance on every render. So, I decided to create a pseudo-randomization that always returns the same output for a given input. Essentially, the appearance of each tuft is predictable, but the overall shape still looks natural because each one is unique!

(edit: formatting)

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