Okay Devlog #2:
I’ve taken a little bit of a different fork, and I’ve implemented a feature where you can launch the ball around the screen so you can feel the physics for yourself.
This took quite a while to get right because it isn’t binary like the first version.
I added 360 deg collisions and a line drawing tool to adjust strength and direction, sort of like a pool game.
Going to work on customization in the future.
It’s late, so this isn’t as detailed as I’d like but screenshots are attached below.
Not sure if I can upload screen recordings, but I would for the next time.
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