MY CODE IS SO TRASH!
I was working on fixing my innate technique for limitless. The bug in question was an issue where falling non-living entities would end up rubber-banding before sometimes hitting the ground. (I’m not making a showcase video for this use the screenshot and ur imagination) The issue ended up being due to 2 things, one was that minecraft runs the move() function right after applyGravity() so my code would never get the chance to change the gravity. The second was the fact that move() calls are run both by the server and client. The first issue was relatively simple to fix, I just had to learn about advanced mixins and using @ModifyVariable correctly. However the second issue meant that I either had to send a ton of data with packets, or I could do what I had always wanted to do but knew it would take forever… code in client side compatibility. Anyway as of right now I am “almost” done with getting it working. I swear one of these days I am going to share something cool. probably next update or the one after, it’ll come out by Monday if I lock in.
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