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I made a combo system! right now it’s really buggy but what it does is similar to street fighter system, you can make a combo and then assign key’s to it. You need to press the key’s in the required number of time for the combo to work. there are a lot of problems with reset rn but the base system is there. Each player has a value called a “combo key” which have a timer that increase by one every tick and resets to 0 when the kye is pressed. these are values that are mapped to each player and only one instance of each key is allowed per player (for better latency and client2server stuff) A combo is created using a bunch of if logic. I used a builder sytem for object creation so instead of new object() you do Combo.build().key1(timeNeeded to press).key2… Each combo can be used for abilities that I’m going to work on next. Speaking about abilities I decided what my mod would be based on, Jujitsu Kaisen! While i’m not a diehard fan of the show, the power system is one of the coolest in all of fiction, so I thought it would be fun to try and implement some abilities (hence the pocket dimention my screenshots are in) anyway, gonna fix the combo system and then work on a simple power see ya!

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