Today I had a small break away from Unreal Engine and went to do some vanilla Web Development. I was curious to find out how raw 2d physics and rendering loops worked internally when there’s not a game engine masking that for you. I decided to code a 2d pong clone called ‘Cyber-Pong’ a highly stylistic and neon heavy version of the classic Pong game made in pure HTML canvas and Javascript. It involved a fair amount of debugging (who knew about AAB - Axis Aligned Bounding box collisions??) but it was worth it for when the game loop finally worked!
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