Animate cables
Reworked the submarine cables so they actually looks alive. I used additive blending so they glow faintly against the dark globe. I also turned each cable route into a continuous circle path by stitching multi‑hop arcs together without kinks. I also added a small shader‑based point sprite that travels along each cable, so the cables finally feel like they’re carrying data rather than just being drawn on the map.
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