Devlog 19
Tree shaking, RLE and terminal checking.
I tried to implement a feature that would make the terminal scale accordingly with the users terminal. It was the hardest thing i would have to handle in C. I tried callbacks to resize, signals and so more and it didn’t work.
The feature would detect any changes on the size and adapt itself. After hours i just deleted the branch and focused on developing the tree shaking (it is complete!) and now the game does not start when the terminal is not big enough.
Next step is to change line breaks with move cursor instructions and move the syscalls to macros so i can add a windows version asap!
Also, now the z key exits gracefully unloading everything.
AMDG
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