Devlog 16
Terminal Rendering and block placing changed to Stone
I implemented a reallyh bad way of printing the terminal to the screen. It works by copyting the pixels from the opengl context, but the code is a mess and the line breaking is weird at dicfferent terminals (i’m using kitty)
I will refactor and optimize this by making a component which is responsibgle from receivend the pixels, mounting a ultra optimized string and printing it in one single syscall. Also i may use unicode characters because this shall gave me a better resolutui9on and a better experience overall
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