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Devlog 15

Hitbox Interface and Infinite chunk generation

I changed the sky color and finally added infinite chunk generation. I was getting weird bugs but it was all negative coordinates stuff, so i added a offset to the perlin noise calculation. It is alfuw and to big negative coordinates it will happen again. I may need to change the lib itself or come with another solution.

I also removed a dynamic memory allocation on the chunk generation, it could be made static and now the OS handles the basic allocation.

Now the game loads and unloads chunks dynamically. But the render distacne can’t be above 6 or my pc starts to cry. I need to optimize this.

Next steps are to add collision and maybe aw few blocks. For the first ship i don’t think i need trees or clouds or complex illumination.

AMDG!

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