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Devlog 12

Visual for the raytracing!

So.. I hardcoded this cube so the player can clearly see what block he is looking at. I’m really surprised that this was a lot more fast than the raytracing itself.

Deleting blocks will be the next step and will be easy this this help.

Unfornatly i had to use gemini to help me debug some little strange issues, even that the code itself was written by me it makes me feel dependent. I wish someone makes an AI blocker lol

AMDG

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