Devlog 11
Gravity, Jump, Refactor and Raycasting
I implemented a very raw way of handling with gravity and a very messy snap logic. It still works but i really do not like the code quality for that. I also added the jump logiac and refactor a lot o the code of the engine itself.
Also i implemented the bassic raycasting to the next steps, which are deleting and creating blocks. I think i will have a hard time with these since there’s all the logic of which face is the player looking etc.
I used gemini to decide some architectural decisions and some debugging, i’m sad to use ai even for that.
Ps: Writing this Devlog for the 3rd time because i didn’t notice that the video was over 50mb.
AMDG
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