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1h 5m 34s logged

Devlog 10

World generation, stone and perlin noise fized!

I fixed that weird bug and added the texture to the dirt, improved a little the terrain generation system and the movimentation. The code for that is still a mess but it works.

I also do not know how i can turn this terrain more natural. Just seems so uniform and feels kinda weird.

Next steps are making the chunks load and unload on RAM (They’re fixed at the moment) and making the world infinite.

I also need to implement gravity and collision to the player.

AMDG

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