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3h 48m 27s logged

Devlog 09

Raw Chunk generation!

I refactored Tons of lines of code, improved the performance and readibility and added a random and undocumented perlin noise library to generate the chunk.

I also made the camera and the player 2 separated entities, so in the future if i want to add another persapective a state machine would be more easy.

I added the stone block (yet it still not visible on the video) and the chunk generation stills weird. I’m gonna fix that.

Also, this perlin noise library is from 12 yearss ago. It is small so maybe i can improve the documentation by opening a pull request (it doesn’t even have a README or License… So i added a reference at external/perlin/LICENSE.md

AMDG

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